#region License
/*
 * Copyright (c) 2007, Matthew Holmes
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 *
 * * Redistributions of source code must retain the above copyright notice, this
 * list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright notice, this
 * list of conditions and the following disclaimer in the documentation and/or
 * other materials provided with the distribution.
 *
 * * Neither the name of The Mango Project nor the names of its contributors may be
 * used to endorse or promote products derived from this software without specific
 * prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
#endregion

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.Serialization;
using System.Text;

using Mogre;

namespace Mango.Framework.Tree {
    [Serializable]
    public class MaterialNode {
        #region Fields

        [NonSerialized]
        private Material m_Material = null;
        private string m_Name = String.Empty;
        private List<TechniqueNode> m_Techniques = new List<TechniqueNode> ();

        #endregion

        #region Constructors

        public MaterialNode (Material mat) {
            m_Material = mat;
            m_Name = mat.Name;
            BuildTechniqueNodes ();
        }

        #endregion

        #region Properties

        [
        Category ("Scene"),
        Description ("The OGRE name of the material.")
        ]
        public string Name {
            get {
                return m_Name;
            }
            set {
                m_Name = value;
            }
        }

        [Browsable (false)]
        public List<TechniqueNode> Techniques {
            get {
                return m_Techniques;
            }
        }

        #endregion

        #region Private Methods

        private void BuildTechniqueNodes () {
            for (ushort i = 0; i < m_Material.NumTechniques; i++) {
                Technique tech = m_Material.GetTechnique (i);
                m_Techniques.Add (new TechniqueNode (i, tech));
            }
        }

        [OnDeserialized]
        private void OnDeserialized (StreamingContext context) {
            // TODO: Rebuild OGRE pointers
        }

        #endregion
    }
}
